If Fates Full Art Fire Emblem Awakening Full Art

Tactical office-playing video game franchise published by Nintendo

Video game series

Burn down Keepsake
Fire Emblem logo.svg

Logo since Burn down Keepsake Awakening (2012)

Genre(s) Tactical role-playing
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Creator(s) Shouzou Kaga
Artist(s) Yusuke Kozaki, Hidari
Composer(s) Yuka Tsujiyoko
Platform(due south)
  • Family Computer
  • Super Famicom
  • Game Male child Advance
  • GameCube
  • Wii
  • Nintendo DS
  • Nintendo 3DS
  • Wii U
  • Android
  • iOS
  • Nintendo Switch
Start release Shadow Dragon and the Blade of Light
Apr twenty, 1990
Latest release Three Houses
July 26, 2019
Spin-offs
  • Fire Emblem Warriors
  • Fire Emblem Heroes
  • Tokyo Delusion Sessions ♯FE
  • Fire Emblem Warriors: Three Hopes

Burn down Emblem [a] is a fantasy tactical role-playing game franchise adult by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and four spinoffs. Gameplay revolves effectually the tactical movement of characters beyond grid-based environments, while incorporating a story and characters like to traditional role-playing video games.

A notable attribute of gameplay is the permanent death of characters in battle, removing them from the rest of the game when they are defeated. In newer games, from Fire Emblem: New Mystery of the Emblem onwards, players get to cull betwixt Classic Mode, in which fallen characters remain expressionless, or Casual Mode, in which fallen characters are revived for the next battle. The serial championship refers to the "Burn Emblem", a recurring element in the series that is normally portrayed as a royal weapon or shield representing the ability of war and dragons. The evolution of the first game began every bit a dōjin project past Shouzou Kaga and iii other developers. Its success prompted the evolution of farther games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems and founded his game studio to develop Tear Ring Saga.

No games in the series were released outside of Japan until two characters, Marth and Roy, were included every bit playable characters in the 2001 fighting game Super Blast Bros. Melee. Their popularity, besides as the international success of the turn-based Advance Wars, somewhen convinced Nintendo to release future games in Western territories, starting with the 7th game The Blazing Bract under the championship Fire Keepsake in 2003.[one] Many games in the serial take sold well despite a decline during the 2000s, which resulted in the series' near-counterfoil, a fate that was reversed with the unprecedented commercial success of Burn Emblem Awakening. Individual entries accept more often than not been praised, the serial as a whole has been lauded for its gameplay, and it is frequently cited equally the seminal series in the tactical office-playing genre, codifying various gameplay elements that would come to ascertain the genre. Characters from multiple games have too been included in crossovers with other video game franchises, including the aforementioned Super Nail Bros. series.

Titles

Timeline of release years
1990 Shadow Dragon and the Bract of Light
1991
1992 Gaiden
1993
1994 Mystery of the Emblem
1995
1996 Genealogy of the Holy War
1997
1998
1999 Thracia 776
2000
2001
2002 The Binding Blade
2003 The Blazing Blade
2004 The Sacred Stones
2005 Path of Radiance
2006
2007 Radiant Dawn
2008 Shadow Dragon
2009
2010 New Mystery of the Emblem
2011
2012 Awakening
2013
2014
2015 Fates
2016
2017 Heroes
Echoes: Shadows of Valentia
2018
2019 Three Houses
2020
2021
2022 Warriors: Three Hopes

Games

There are currently sixteen games in the core Burn Emblem serial, of which thirteen have been original games and three have been remakes.[two] [three]

The first entry in the series, Shadow Dragon and the Blade of Lite, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Burn Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. Information technology takes place in a similar timeframe as Shadow Dragon and the Bract of Calorie-free, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Ii more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[4] [5]

The next entry released was The Binding Bract in 2002 for the Game Male child Advance.[v] [six] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[iv] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Keepsake serial in these regions.[7] [8] The terminal entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[4] [5] [nine]

The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Burn Keepsake game to feature 3D graphics, vocalisation acting, and full-motion animated cutscenes.[4] [v] [ten] [11] A straight sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[4] [12] [13]

In 2008, the series returned to handheld systems with 2 releases for the Nintendo DS. Burn down Emblem: Shadow Dragon, an expanded remake of the get-go game, was released in 2008 in Japan and Europe, and 2009 in Due north America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[14] [15] [16] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[17] [eighteen] [nineteen]

The series moved to the Nintendo 3DS with Fire Keepsake Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[20] [21] [22] Enkindling was a major critical and commercial success, and is credited for revitalizing the franchise.[23] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, Feb 2016 in Northward America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[24] [25] Fates was subsequently re-released every bit a special version with all 3 versions included. A third entry, Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in 2017.[26] [27] [28] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.

A Burn Emblem game was announced for the Nintendo Switch during the panel's reveal event in Jan 2017. The game was officially revealed every bit Burn down Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released on July 26, 2019.[29]

Spin-offs and cameos

In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[30] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[31] BS Burn Emblem is considered an official part of the serial by some developers, but not generally by fans.[32] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯Fe, was released in Dec 2015 in Nippon and worldwide in June 2016 for the Wii U.[33] Tokyo Mirage Sessions ♯Fe was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and artful elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[34] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in Feb 2017 for mobile devices.[35] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and as well introduced original characters not seen in whatsoever other Fire Emblem game. A crossover with the Dynasty Warriors serial, Burn Keepsake Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[36] It was adult by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Fire Emblem Warriors: 3 Hopes was appear in a Nintendo Direct on February 9, 2022 and is scheduled for release on June 24, 2022.[37]

Characters from the Burn Keepsake series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[5] [38] Characters from the series as well appeared in Intelligent Systems' strategy game Lawmaking Name: S.T.East.A.1000. as optional characters unlocked via amiibo.[39]

Cancelled games

A Burn down Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Keepsake 64, it was beginning revealed past Shigeru Miyamoto in 1997.[xl] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Burn down Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Bract.[41] [5] [42] Piece of work washed for Fire Emblem 64 was incorporated into The Binding Blade.[41] [half-dozen]

An additional RTS-based game for the Wii was planned and would have been released after Burn down Emblem: Radiant Dawn, only afterward trial and mistake and an unfocused evolution schedule, the project was cancelled.[43] Intelligent Systems never planned a Burn down Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[44] Rumors of an unreleased Fire Emblem remake for the Nintendo 3DS was cancelled post-obit AlphaDream'southward bankruptcy surfaced in late 2019. Co-ordinate to the reports, information technology was one of the many video games that had been in development, just were ultimately scrapped for the platform, with many speculating those projects could exist moved to the Nintendo Switch.[45]

A short, two episode original video blitheness series based on Mystery of the Emblem was produced in 1996. These anime episodes were released in Northward America six years earlier The Blazing Blade was localized, making them the first official Fire Keepsake media to be released in the region.[46] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: South.T.E.A.G., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Blast Bros. Ultimate. [47] [48] [49] [50] Manga based on the games take also been produced, including The Binding Blade and Awakening.[51] [52] Two trading card games have been made with the Fire Keepsake franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Burn Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty 2nd expansion pack being the last ane.[52] [53] [54]

Common elements

Setting

The Fire Emblem games have place beyond multiple unrelated settings inside a Medieval or Renaissance-themed fourth dimension flow, with the main protagonist, being either royalty or a mercenary, defenseless in the disharmonize of two or more than countries across a continent and fighting for their crusade.[55] [56] [57] [58] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Bract of Light, Gaiden, Mystery of the Emblem, and Enkindling, and the planned setting for Burn Emblem 64.[v] [59] [60] Genealogy of the Holy State of war and Thracia 776 are set in Jugdral, distantly connected with Archanea and Valentia, while The Blazing Bract and The Bounden Bract accept place in Elibe. The Sacred Stones is set in Magvel and Path of Radiance and Radiant Dawn are set on the continent Tellius.[five] Fates is assail an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[61] [62] 3 Houses takes place on the continent of Fódlan.[58]

A recurring element in the serial is the titular antiquity known as the "Burn down Keepsake". In Shadow Dragon and the Blade of Low-cal and other games set in Archanea, it is a shield inset with five magical gems. Its name derives from its connexion to dragons and weapons of war, being the "keepsake of flame".[63] [62] Information technology also appears equally a family crest in Genealogy of the Holy War, a family unit seal in the earth of The Binding Bract, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of anarchy in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Iii Houses.[64] [58] [62] Other magical elements, including feuding gods and mystical species such every bit dragons and shapeshifters, are also recurring elements in the series.[five]

Gameplay

Fire Keepsake 's developers have described information technology as an "RPG simulation", combining tactical simulation gameplay with the plot and grapheme evolution of a role-playing game, creating a sense of connection with characters non present in previous tactical games.[65] Battles in the Burn down Emblem series play out on a grid-based map, with the player controlling a set number of characters across maps tied to both the game's story and optional side stories. Each graphic symbol has a specific graphic symbol form, giving them set abilities and affecting how far they tin motion beyond the field. Some character classes accept innate skills unique to them, and each character has their own stats. Depending on the series installments, a character's course can be changed or upgraded, sometimes with the requirement of special items. During a battle, each character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe (which typically offers the most feel points). When a sure level is reached, the character levels up, and new skill points are awarded randomly to a character's attributes, such every bit the graphic symbol's wellness, agility, or strength. The more a character is used in battle, the more than feel that character gains.[66] [67] [68] [69]

A fundamental chemical element in combat since Genealogy of the Holy War is the Weapon Triangle, a arrangement governing the strengths and weaknesses that sure weapons and types of magic have confronting each other in a rock–paper–scissors fashion. For weapons, lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances. In the magic system, burn down is stronger than air current, wind is stronger than thunder, and thunder is stronger than burn.[5] [66] [67] From The Binding Blade through Radiant Dawn, these 3 elements are collectively known equally anima magic. Anima is stronger than calorie-free, low-cal stronger than darkness, and darkness stronger than anima. In Fates, the Weapon Triangle relationships add together other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[70] Most games use a Weapon Durability system: after being used a certain number of times, a graphic symbol's weapon will break. Different installments have diverse systems related to weapons: in Genealogy of the Holy State of war, weapons can be repaired at special shops; in Path of Radiance and hereafter games, weapons can be bought and upgraded, while Fates replaces the durability system with a arrangement where more powerful weapons weaken some of their wielder's stats.[67] [71]

Grapheme relationships can exist developed using support affinity both within and outside of battle, which increases certain battle abilities.[66] [72] [73] A characteristic introduced in Genealogy of the Holy War and also used in afterward installments was introduced, where characters who fall in love can accept a child who inherits certain skills and stats from them.[5] [66] One of the recurring features in the series is permanent death, a function in which units defeated in battle are permanently removed from the party, with very few exceptions (i exception being the chief character, whose decease results in a Game Over). Fire Emblem: New Mystery of the Emblem introduced Coincidental Mode, in which expressionless characters were revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's side by side turn. Another inclusion from Fates is 'My Castle', a customizable castle that serves every bit the player's base of operations throughout the game.[66] [71] [74]

Development

The first Fire Emblem game, Shadow Dragon and the Bract of Lite, was originally never intended as a commercial game, defined by creator Shouzou Kaga equally a dōjin project with three other chore-belongings students. Nevertheless, the game'southward unexpected commercial success prompted the development of more than games in the series.[75] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[5] Kaga worked on the Burn Emblem series until Thracia 776, when he left Nintendo and began evolution on Tear Ring Saga for the PlayStation.[76] Later Thracia 776, the Fire Keepsake series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Bract of Low-cal and Sword of Seals respectively, appeared every bit playable characters in Super Smash Bros. Melee, prompting western involvement in the Fire Emblem serial. The positive reception of the characters led to Nintendo's conclusion to localize The Blazing Blade for Western regions under the title Fire Keepsake. Due to its success overseas, it was decided to return the serial to dwelling consoles for Path of Radiance for the GameCube. Despite it arriving tardily in the GameCube's life cycle, it provided a belatedly boost to sales, reaffirming Nintendo's faith in the series.[five] [77] By 2010, the series was suffering from failing sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell higher up 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series with the intention of making it the culmination of the entire series up to that bespeak.[xix] [78] The game's reception and sales ended upwardly saving the series from cancellation, convincing Nintendo to proceed product.[3]

The series' original music was equanimous by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and audio director, upwardly until Thracia 776, when she left the visitor to go a freelancer after completing the score for Paper Mario.[76] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[79] [lxxx] The serial includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Enkindling.[nineteen] [77] Multiple artists are associated with the series. The characters for the starting time game and the remake of Mystery of the Emblem were designed by Daisuke Idzuka.[53] The characters of Mystery of the Keepsake and Genealogy of the Holy State of war were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Carte du jour Game. Katsuyoshi, who was unsatisfied with his piece of work on the serial, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when he left Intelligent Systems with Kaga after the game'south completion. Withal, his art for the series was described by Kaga as his favorite upwardly to that point.[54] [81] Other artists involved in later games are Eiji Kaneda (The Bounden Bract), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[53] For Shadow Dragon, the graphic symbol artwork was remade by Ghost in the Crush artist Masamune Shirow.[82] Awakening 's graphic symbol designers were Toshiyuki Kusakihara and Yūsuke Kozaki, who were brought in to give a new expect to the series.[xix] [32] Kozaki returned equally character designer for Fates.[3]

Reception

Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two 1000000 copies.[83] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first calendar week. It went on to sell 1.79 million copies worldwide and get the best-selling Fire Keepsake game in Western territories at the fourth dimension.[110] [111]

In 2007, a Japanese public poll named Mystery of the Keepsake as ane of the country'southward All Time Peak 100 video games.[112] Speaking to USGamer, Massive Beaker creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[113] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem serial", calling it "[a] darling of the hardcore strategy RPG oversupply - and ane of the shining gems of the genre".[114] [6]

Several journalistic sites have cited its low notoriety in the west equally an result of Nintendo's sporadic localization efforts, along with its identify in a niche game genre. At the same time, they accept praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[55] [56] [69] [115] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Tactics Ogre: Allow Usa Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[69] [116] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the aforementioned time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[55] Awakening is generally cited every bit having brought the series more publicity and player attention exterior of Nippon.[55] [116]

Tear Ring Saga lawsuit

Subsequently Kaga left Nintendo, he founded a studio chosen Tirnanog and began development on a game titled Keepsake Saga, a strategy part-playing game for the PlayStation. The game bore multiple similarities to the Burn down Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The outset adapt failed, and the court ruled in Tirnanog'south favor. Nintendo filed a second lawsuit, and this fourth dimension was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Band Saga", and eventually adult a sequel. Nintendo attempted taking a 3rd lawsuit to the Japanese Supreme Courtroom in 2005, just the 2d ruling was upheld.[117] [118] [119] [120]

See too

  • Wars series, a modern armed services strategy series as well developed past Intelligent Systems
  • List of Japanese function-playing game franchises

Notes

  1. ^ Japanese: ファイアーエムブレム, Hepburn: Faiā Emuburemu
  2. ^ Birthright : 86,[102] Conquest : 87,[103] Revelation : 88[104]

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External links

  • Official website (in Japanese)
  • Official website

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